![]() ![]() While it may have been slightly unclear throughout the first season for those who are unfamiliar with the structure of similar games, it was made clear in the final episode of the first season that they had only completed one route and had to create more to complete the game. The entirety of the first season of Saekano was dedicated to the completion of one route. The first half of the season culminates with the end of the Cherry Blessing arcAside from the characters, the plot also sees a shift in focus and pace. The season strives to lift these characters up and pull them away from preconceived ideas associated with the tropes making them more unique and less one dimensional as compared to the first season of Saekano. What is noticeable about both Utaha and Eriri this season is that while they do maintain their personalities, there is a lot more focus on their work and their ideals as creatives in the current industry. The second season of Saekano however works to build characters that go beyond these common tropes. While the fact that both mains were so easily placed within these character tropes, the irony and part of the humor of the first season was rooted in this fact coupled with how the very same characters managed to make fun of or belittle the very tropes that they themselves embodied. Their qualities were quite predictable and one dimensional because of this. During the first season, Utaha Kasumigaoka and Eriri Spencer Sawamura are both presented as characters who fit common anime character tropes. ![]()
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